Music for Media

Tim is a skilled, and innovative, music producer specialising in creating captivating and memorable soundscapes for film, television, and games. With a keen ear for detail and a passion for blending traditional and contemporary sounds, Tim’s work evokes emotion and enhances storytelling.

Tim has collaborated with a diverse range of directors, producers, animators, and game developers, delivering unique compositions that perfectly align with the vision of each project.

Tim’s approach to music production is both artistic and technical. He combines his deep understanding of music theory with advanced production techniques, ensuring each piece is meticulously crafted to achieve the desired impact. Whether it’s a haunting score for a thriller, an uplifting theme for a TV series, or an immersive soundtrack for a video game, Tim’s compositions are tailored to enhance the narrative and engage the audience.

In addition to his music production work, Tim brings a wealth of experience from his background in digital design and creative technology. This unique blend of skills allows him to deliver comprehensive audio-visual solutions that effectively communicate brand stories and captivate audiences.

MUSIC FOR GAMES

FPS Game

Music: Tim Shepherd

This project was completed for the Composition for Media module at university.

The music is a combination of metal and electronic dance music. It was created as a homage to the music used in the Doom series of games. Fitting for a First Person Shooter, the guitars were recorded in the studio and tracked with electronic elements, to create a track that helped to drive the action on screen.

MUSIC FOR GAMES

Status: UNKNOWN

Game Developer: Félix Courtemanche
Music: Asia Baker, Elz Ellez, Tim Shepherd

Status: Unknown is a video game where the player is known as Keeper, an engineer that safeguards a cruise shipwreck, lost in outer space. It crashed on its maiden voyage testing a new hyperdrive technology.

The music was created with the skills of three music producers to realise the director’s sonic vision. The team worked together to create a soundtrack that is unsettling, otherworldly, and perfect for the games atmosphere.

MUSIC FOR MEDIA

Palingenesis by Jin Chen

Animation: Jin Chen
Music: Tim Shepherd

This music draws inspiration from Jin’s animation, embodying the cyclical nature of birth and death. It portrays this theme as a journey through free improvisation over synth pads, creating a soundscape that is both melancholic and hopeful. The piano uses a slightly detuned note that makes it more accurately resonate with the harmonic overtone series.

MUSIC FOR MEDIA

SOUND DESIGN

Anna The Apple by Poppy Houston

Animation: Poppy Houston (Website | Instagram)
Music and Sound Design: Tim Shepherd

The film, written as a series of children’s stories and adapted for screen by the artist, is characterized by the use of a colourful frame by frame animation to narrate the emotive story of a young apple trying desperately to escape her threatened orchard in pursuit of a more natural world. It showcases the artist’s ability and desire to tell stories about the struggles that individuals face challenging the status quo and the power of our environments.

Please contact via email for the password.

MUSIC FOR MEDIA

Chinese Characters by Xinyi Cao

Animation: Xinyi Cao
Music: Tim Shepherd

The brief for this music was to narrate the evolution of writing, from ancient times to the future. It begins with traditional Chinese instrumentation, gradually transitioning to more electronic sounds as the narrative progresses to characters being written on screens instead of paper.

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